Vulnerability Development mailing list archives
Re: New DoS attack
From: 11a () GMX NET (Bluefish)
Date: Sat, 17 Jun 2000 15:16:51 +0200
Or even using TCP to establish the connection, then UDP for game data? This sounds a whole lot more reasonable (even easier) to implement, or am I missing something?
Sounds like a better idea, yes. Obviously it still would be suspect to a
number of attacks, but if each UDP packet should carry some kind of secret
token (it could be found by sniffers though) you could automaticly discard
all other UDP-packets, as they are obiously forged.
It just might work. Future attacks may involve sniffers etc, but IMHO it
seems to be enough to solve todays problems.
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http://www.11a.nu || http://bluefish.11a.nu
eleventh alliance development & security team
Current thread:
- Re: New DoS attack Luke Dudney (Jun 15)
- Re: New DoS attack Bluefish (Jun 17)
- Re: New DoS attack Blue Boar (Jun 17)
- <Possible follow-ups>
- Re: New DoS attack Dave Booth (Jun 19)
- Re: New DoS attack Blue Boar (Jun 19)
- Re: New DoS attack Taneli Huuskonen (Jun 20)
